Campanha |
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UIO DM DPaE IO HdT LDW Liberty NR SoF SotBE THoT AFdW AGS UHdDI SoSI |
Era |
EdH P |
Idioma |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Fishing, as practiced by mermen, is largely a matter of chasing schools of fish into waiting nets, where oar-like clubs are used to dispatch the prey. The improvisation of using these against soldiers proved very effective; most land-native creatures are already quite awkward when waist-deep in water, and getting caught in a net can render them nearly helpless.
The effectiveness of this method led to the development of smaller, weighted nets, which could be cast through the air; these were useless for fishing, but were useful in both combat, and in hunting game that came too close to shore. Clubs were used in combat with little or no adaptation from fishing, since they were already quite deadly.
Notas Especiais:Esta unidade é capaz de deixar seus inimigos mais lentos, cortando seu movimento e dano de ataque pela metade até o fim de seu turno.
Avança de: | Caçador Sereio |
---|---|
Avança para: | Sereio Amarrador |
Custo: | 27 |
HP: | 40 |
Movimento: | 7 |
XP: | 80 |
Nível: | 2 |
Alinhamento: | ordeiro |
ID | Merman Netcaster |
Habilidades: |
clava impacto | 6 - 3 corpo a corpo | ||
rede impacto | 9 - 2 longa distância | lentidão |
Resistências: | |
---|---|
cortante | 0% |
perfurante | 0% |
impacto | 0% |
fogo | 0% |
frio | 20% |
arcano | 0% |
Terreno | Custo de Movimento | Defesa |
---|---|---|
Aldeia | 1 | 40% |
Areia | 2 | 30% |
Castelo | 1 | 40% |
Caverna | 3 | 20% |
Coastal Reef | 2 | 70% |
Colinas | 5 | 30% |
Colônia de Cogumelos | 3 | 20% |
Flat | 2 | 30% |
Floresta | 5 | 30% |
Frozen | 2 | 30% |
Impassable | - | 0% |
Montanhas | - | 0% |
Pântano | 1 | 60% |
Unwalkable | - | 0% |
Águas profundas | 1 | 50% |
Águas rasas | 1 | 60% |